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Personal Computer World Interactive 1995 August
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Personal Computer World (PCW Interactive) (August 1995).iso
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bio
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bioforge
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sounds2.def
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1995-02-19
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48KB
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890 lines
{ sound
// **** identity sfx*****************************************
// objects
_cry_iris_close = _cry_iris_open
_rock_whoosh = _atk_h4_1
// ****FIGURES************************************************
// Grd in cell #2
_wake_up_1_cellgrd = _wake_up_2_lex
_wake_up_1_guard1 = _wake_up_2_lex
//SHRIMP
_Shrimp_Vox_Hello1 = _shrimp_cry
_Shrimp_Vox_Hello2 = _shrimp_cry
_Shrimp_Vox_Taunt = _shrimp_cry
_Shrimp_Vox_Victory = _shrimp_cry
_Start_recoil_1_shrimp = _Lex_Hits_Conbot
_Shrimp_hits_lex = _atk_syringe_1_nursebot
// Mastaba
_start_remote_1_mastaba = _pim_beep_2
// Nursebot
_stand_amb_nursebot = _cry_ambient
_deactivate_1_nursebot = _activate_4_nursebot
_deactivate_2_nursebot = _activate_3_nursebot
_deactivate_3_nursebot = _activate_2_nursebot
_deactivate_4_nursebot = _activate_1_nursebot
_retract_syringe_nursebot = _silence
_put_down_rthand_1 = _pick_up_rthand_1
_put_down_rthand_2 = _pick_up_rthand_2
_recoil_tr_1_nursebot = _recoil_tl_1_nursebot
_nursebot_bounce = _nursebot_hit
// Conbot
_activate_1_conbot = _zapped_1_nursebot
_lift_1_conbot = _defend_1_nursebot
_lower_1_conbot = _defend_1_nursebot
// acidd - most of these are temp
_atk_m4_1_acidd = _atk_m10_1_fido
_atk_m6_1_acidd = _atk_m10_1_fido
_die_1_acidd = _roar_1_fido
_die_2_acidd = _die_1_mecho
_grab_eat_1_acidd = _atk_h4_1
// Fido
_head_chomp_1_fido = _roar_1_fido
_claw_left_1_fido = _atk_h4_1
_claw_right_1_fido = _atk_h4_1
_die_1_fido = _die_1_mecho
_tail_whip_left_1 = _atk_h4_1
_tail_whip_right_1 = _atk_h4_1
_tail_whip_right_2 = _tail_whip_left_2
_atk_m2_1_fido = _atk_m10_1_fido
_atk_m4_1_fido = _atk_m10_1_fido
_atk_m6_1_fido = _atk_m10_1_fido
_atk_m8_1_fido = _atk_m10_1_fido
_atk_m9_1_fido = _atk_m10_1_fido
_jump_out_1_fido = _fido_growl
_Fido_hits_Hard = _Fido_hits_Lex
_run_1_fido = _atk_m10_1_fido
_walk_back_1_fido = _atk_m10_1_fido
_turn_left_1_fido = _atk_m10_1_fido
_turn_right_1_fido = _atk_m10_1_fido
// Mecho
_turn_right_1_mecho = _turn_left_1_mecho
_fallback_1_mecho = _rtr_hit_catwalk
_fallfrwd_1_mecho = _rtr_hit_catwalk
_fire_1_mecho = _twr_gun_recoil
_laser_recoil_1_mecho = _defend_1_nursebot
_atk_m4_1_mecho = _turn_left_1_mecho
_atk_m6_1_mecho = _turn_left_1_mecho
//Airmecho
_walk_1_Airmecho = _walk_1_mecho
_turn_right_airmecho = _walk_1_mecho
_fallback_1_airmecho = _rtr_hit_catwalk
_fallfrwd_1_airmecho = _rtr_hit_catwalk
_fire_1_airmecho = _twr_gun_recoil
_die_1_airmecho = _die_1_mecho
_laser_recoil_1_airmecho = _defend_1_nursebot
_atk_m4_1_airmecho = _turn_left_1_mecho
_atk_m6_1_airmecho = _turn_left_1_mecho
// Caynan
_run_1_caynan = _walk_1_caynan
_atk_h3_1_caynan = _atk_h4_1
_atk_h3_2_caynan = _walk_1_caynan
_atk_h6_1_caynan = _atk_h4_1
_atk_h7_1_caynan = _atk_h4_1
_atk_h8_1_caynan = _atk_h4_1
_atk_h9_1_caynan = _atk_h4_1
_atk_m1_1_caynan = _walk_1_caynan
_atk_m2_1_caynan = _walk_1_caynan
_atk_m3_1_caynan = _walk_1_caynan
_atk_m4_1_caynan = _sidestep_left_1
_atk_m6_1_caynan = _sidestep_left_1
_atk_m6_2_caynan = _walk_1_caynan
_atk_m7_1_caynan = _walk_1_caynan
_atk_m8_1_caynan = _walk_1_caynan
_atk_m9_1_caynan = _walk_1_caynan
_atk_m10_1_caynan = _walk_1_caynan
_die_1_caynan = _caynan_grunt
_die_2_caynan = _die_3
_caynan_arm_drop = _die_3 // temp
_fall_backward_1_caynan = _die_3
_fall_forward_1_caynan = _die_3
_recoil_br_1_caynan = _recoil_bl_1_caynan
_recoil_mr_1_caynan = _recoil_ml_1_caynan
_recoil_tr_1_caynan = _recoil_tl_1_caynan
_super_rec_br_1_caynan = _super_rec_bl_1_caynan
_super_rec_mr_1_caynan = _super_rec_ml_1_caynan
_super_rec_tr_1_caynan = _super_rec_tl_1_caynan
// Hard
_walk_1_hard_pad2 = _walk_1_dirt
_walk_1_hard_pad3 = _walk_1_dirt
_walk_1_hard_pad4 = _walk_1_dirt
_walk_1_hard_bch2 = _walk_1_stone
_walk_1_hard_bch3 = _walk_1_stone
_walk_1_hard_bch4 = _down_ladder_1
_walk_1_hard_bch5 = _walk_1_stone
_walk_1_hard_bch6 = _walk_1_stone
_walk_1_hard_bch7 = _walk_1_stone
_walk_1_hard_bch8 = _walk_1_stone
_walk_1_hard_bch9 = _down_ladder_1
_walk_1_hard_bcha = _down_ladder_1
_walk_1_hard_bchb = _down_ladder_1
_walk_1_hard_bchc = _down_ladder_1
_walk_1_hard_bchd = _walk_1_stone
_walk_1_hard_bche = _walk_1_stone
_walk_1_hard_bchf = _walk_1_stone
_walk_1_hard_bchg = _walk_1_stone
_walk_1_hard_bchh = _walk_1_dirt
_walk_1_hard_bchj = _walk_1_dirt
_walk_1_hard_bchk = _walk_1_dirt
_walk_back_1_hard_pad2 = _walk_1_dirt
_walk_back_1_hard_pad3 = _walk_1_dirt
_walk_back_1_hard_pad4 = _walk_1_dirt
_walk_back_1_hard_bch2 = _walk_1_stone
_walk_back_1_hard_bch3 = _walk_1_stone
_walk_back_1_hard_bch4 = _down_ladder_1
_walk_back_1_hard_bch5 = _walk_1_stone
_walk_back_1_hard_bch6 = _walk_1_stone
_walk_back_1_hard_bch7 = _walk_1_stone
_walk_back_1_hard_bch8 = _walk_1_stone
_walk_back_1_hard_bch9 = _down_ladder_1
_walk_back_1_hard_bcha = _down_ladder_1
_walk_back_1_hard_bchb = _down_ladder_1
_walk_back_1_hard_bchc = _down_ladder_1
_walk_back_1_hard_bchd = _walk_1_stone
_walk_back_1_hard_bche = _walk_1_stone
_walk_back_1_hard_bchf = _walk_1_stone
_walk_back_1_hard_bchg = _walk_1_stone
_walk_back_1_hard_bchh = _walk_1_dirt
_walk_back_1_hard_bchj = _walk_1_dirt
_walk_back_1_hard_bchk = _walk_1_dirt
_run_1_hard_pad2 = _walk_1_dirt
_run_1_hard_pad3 = _walk_1_dirt
_run_1_hard_pad4 = _walk_1_dirt
_run_1_hard_bch2 = _walk_1_stone
_run_1_hard_bch3 = _walk_1_stone
_run_1_hard_bch4 = _down_ladder_1
_run_1_hard_bch5 = _walk_1_stone
_run_1_hard_bch6 = _walk_1_stone
_run_1_hard_bch7 = _walk_1_stone
_run_1_hard_bch8 = _walk_1_stone
_run_1_hard_bch9 = _down_ladder_1
_run_1_hard_bcha = _down_ladder_1
_run_1_hard_bchb = _down_ladder_1
_run_1_hard_bchc = _down_ladder_1
_run_1_hard_bchd = _walk_1_stone
_run_1_hard_bche = _walk_1_stone
_run_1_hard_bchf = _walk_1_stone
_run_1_hard_bchg = _walk_1_stone
_run_1_hard_bchh = _walk_1_dirt
_run_1_hard_bchj = _walk_1_dirt
_run_1_hard_bchk = _walk_1_dirt
_walk_dmg1_1_hard_pad2 = _walk_1_dirt
_walk_dmg1_1_hard_pad3 = _walk_1_dirt
_walk_dmg1_1_hard_pad4 = _walk_1_dirt
_walk_dmg1_1_hard_bch2 = _walk_1_stone
_walk_dmg1_1_hard_bch3 = _walk_1_stone
_walk_dmg1_1_hard_bch4 = _down_ladder_1
_walk_dmg1_1_hard_bch5 = _walk_1_stone
_walk_dmg1_1_hard_bch6 = _walk_1_stone
_walk_dmg1_1_hard_bch7 = _walk_1_stone
_walk_dmg1_1_hard_bch8 = _walk_1_stone
_walk_dmg1_1_hard_bch9 = _down_ladder_1
_walk_dmg1_1_hard_bcha = _down_ladder_1
_walk_dmg1_1_hard_bchb = _down_ladder_1
_walk_dmg1_1_hard_bchc = _down_ladder_1
_walk_dmg1_1_hard_bchd = _walk_1_stone
_walk_dmg1_1_hard_bche = _walk_1_stone
_walk_dmg1_1_hard_bchf = _walk_1_stone
_walk_dmg1_1_hard_bchg = _walk_1_stone
_walk_dmg1_1_hard_bchh = _walk_1_dirt
_walk_dmg1_1_hard_bchj = _walk_1_dirt
_walk_dmg1_1_hard_bchk = _walk_1_dirt
_walk_dmg2_1_hard_pad2 = _walk_1_dirt
_walk_dmg2_1_hard_pad3 = _walk_1_dirt
_walk_dmg2_1_hard_pad4 = _walk_1_dirt
_walk_dmg2_1_hard_bch2 = _walk_1_stone
_walk_dmg2_1_hard_bch3 = _walk_1_stone
_walk_dmg2_1_hard_bch4 = _down_ladder_1
_walk_dmg2_1_hard_bch5 = _walk_1_stone
_walk_dmg2_1_hard_bch6 = _walk_1_stone
_walk_dmg2_1_hard_bch7 = _walk_1_stone
_walk_dmg2_1_hard_bch8 = _walk_1_stone
_walk_dmg2_1_hard_bch9 = _down_ladder_1
_walk_dmg2_1_hard_bcha = _down_ladder_1
_walk_dmg2_1_hard_bchb = _down_ladder_1
_walk_dmg2_1_hard_bchc = _down_ladder_1
_walk_dmg2_1_hard_bchd = _walk_1_stone
_walk_dmg2_1_hard_bche = _walk_1_stone
_walk_dmg2_1_hard_bchf = _walk_1_stone
_walk_dmg2_1_hard_bchg = _walk_1_stone
_walk_dmg2_1_hard_bchh = _walk_1_dirt
_walk_dmg2_1_hard_bchj = _walk_1_dirt
_walk_dmg2_1_hard_bchk = _walk_1_dirt
_limp_back_1_hard_pad2 = _walk_1_dirt
_limp_back_1_hard_pad3 = _walk_1_dirt
_limp_back_1_hard_pad4 = _walk_1_dirt
_limp_back_1_hard_bch2 = _walk_1_stone
_limp_back_1_hard_bch3 = _walk_1_stone
_limp_back_1_hard_bch4 = _down_ladder_1
_limp_back_1_hard_bch5 = _walk_1_stone
_limp_back_1_hard_bch6 = _walk_1_stone
_limp_back_1_hard_bch7 = _walk_1_stone
_limp_back_1_hard_bch8 = _walk_1_stone
_limp_back_1_hard_bch9 = _down_ladder_1
_limp_back_1_hard_bcha = _down_ladder_1
_limp_back_1_hard_bchb = _down_ladder_1
_limp_back_1_hard_bchc = _down_ladder_1
_limp_back_1_hard_bchd = _walk_1_stone
_limp_back_1_hard_bche = _walk_1_stone
_limp_back_1_hard_bchf = _walk_1_stone
_limp_back_1_hard_bchg = _walk_1_stone
_limp_back_1_hard_bchh = _walk_1_dirt
_limp_back_1_hard_bchj = _walk_1_dirt
_limp_back_1_hard_bchk = _walk_1_dirt
_sidestep_left_1_pad2 = _walk_1_dirt
_sidestep_left_1_pad3 = _walk_1_dirt
_sidestep_left_1_pad4 = _walk_1_dirt
_sidestep_left_1_bch2 = _walk_1_stone
_sidestep_left_1_bch3 = _walk_1_stone
_sidestep_left_1_bch4 = _down_ladder_1
_sidestep_left_1_bch5 = _walk_1_stone
_sidestep_left_1_bch6 = _walk_1_stone
_sidestep_left_1_bch7 = _walk_1_stone
_sidestep_left_1_bch8 = _walk_1_stone
_sidestep_left_1_bch9 = _down_ladder_1
_sidestep_left_1_bcha = _down_ladder_1
_sidestep_left_1_bchb = _down_ladder_1
_sidestep_left_1_bchc = _down_ladder_1
_sidestep_left_1_bchd = _walk_1_stone
_sidestep_left_1_bche = _walk_1_stone
_sidestep_left_1_bchf = _walk_1_stone
_sidestep_left_1_bchg = _walk_1_stone
_sidestep_left_1_bchh = _walk_1_dirt
_sidestep_left_1_bchj = _walk_1_dirt
_sidestep_left_1_bchk = _walk_1_dirt
_sidestep_right_1_pad2 = _walk_1_dirt
_sidestep_right_1_pad3 = _walk_1_dirt
_sidestep_right_1_pad4 = _walk_1_dirt
_sidestep_right_1_bch2 = _walk_1_stone
_sidestep_right_1_bch3 = _walk_1_stone
_sidestep_right_1_bch4 = _down_ladder_1
_sidestep_right_1_bch5 = _walk_1_stone
_sidestep_right_1_bch6 = _walk_1_stone
_sidestep_right_1_bch7 = _walk_1_stone
_sidestep_right_1_bch8 = _walk_1_stone
_sidestep_right_1_bch9 = _down_ladder_1
_sidestep_right_1_bcha = _down_ladder_1
_sidestep_right_1_bchb = _down_ladder_1
_sidestep_right_1_bchc = _down_ladder_1
_sidestep_right_1_bchd = _walk_1_stone
_sidestep_right_1_bche = _walk_1_stone
_sidestep_right_1_bchf = _walk_1_stone
_sidestep_right_1_bchg = _walk_1_stone
_sidestep_right_1_bchh = _walk_1_dirt
_sidestep_right_1_bchj = _walk_1_dirt
_sidestep_right_1_bchk = _walk_1_dirt
_turn_left_1_pad2 = _walk_1_dirt
_turn_left_1_pad3 = _walk_1_dirt
_turn_left_1_pad4 = _walk_1_dirt
_turn_left_1_bch2 = _walk_1_stone
_turn_left_1_bch3 = _walk_1_stone
_turn_left_1_bch4 = _down_ladder_1
_turn_left_1_bch5 = _walk_1_stone
_turn_left_1_bch6 = _walk_1_stone
_turn_left_1_bch7 = _walk_1_stone
_turn_left_1_bch8 = _walk_1_stone
_turn_left_1_bch9 = _down_ladder_1
_turn_left_1_bcha = _down_ladder_1
_turn_left_1_bchb = _down_ladder_1
_turn_left_1_bchc = _down_ladder_1
_turn_left_1_bchd = _walk_1_stone
_turn_left_1_bche = _walk_1_stone
_turn_left_1_bchf = _walk_1_stone
_turn_left_1_bchg = _walk_1_stone
_turn_left_1_bchh = _walk_1_dirt
_turn_left_1_bchj = _walk_1_dirt
_turn_left_1_bchk = _walk_1_dirt
_turn_right_1_pad2 = _walk_1_dirt
_turn_right_1_pad3 = _walk_1_dirt
_turn_right_1_pad4 = _walk_1_dirt
_turn_right_1_bch2 = _walk_1_stone
_turn_right_1_bch3 = _walk_1_stone
_turn_right_1_bch4 = _down_ladder_1
_turn_right_1_bch5 = _walk_1_stone
_turn_right_1_bch6 = _walk_1_stone
_turn_right_1_bch7 = _walk_1_stone
_turn_right_1_bch8 = _walk_1_stone
_turn_right_1_bch9 = _down_ladder_1
_turn_right_1_bcha = _down_ladder_1
_turn_right_1_bchb = _down_ladder_1
_turn_right_1_bchc = _down_ladder_1
_turn_right_1_bchd = _walk_1_stone
_turn_right_1_bche = _walk_1_stone
_turn_right_1_bchf = _walk_1_stone
_turn_right_1_bchg = _walk_1_stone
_turn_right_1_bchh = _walk_1_dirt
_turn_right_1_bchj = _walk_1_dirt
_turn_right_1_bchk = _walk_1_dirt
// Tower
_walk_back_1_twr = _Walk_1_twr
_Turn_Left_1_twr = _walk_1_twr
_Turn_Right_1_twr = _walk_1_twr
_sidestep_left_1_twr = _walk_1_twr
_sidestep_right_1_twr = _walk_1_twr
_run_1_twr = _walk_1_twr
_limp_back_1_twr = _walk_1_twr
_atk_f1_2_twr = _walk_1_twr
_atk_f4_2_twr = _walk_1_twr
_pfd_shoot_1_twr = _walk_1_twr
_enter_combat_1_twr = _walk_1_twr
_run_n_fall_1_twr = _walk_1_twr
_atk_f7_1_twr = _walk_1_twr
_atk_f9_1_twr = _walk_1_twr
_atk_m1_1_twr = _walk_1_twr
_atk_m2_1_twr = _walk_1_twr
_atk_m3_1_twr = _walk_1_twr
_atk_m7_1_twr = _walk_1_twr
_atk_m8_1_twr = _walk_1_twr
_atk_m9_1_twr = _walk_1_twr
_fire_1_twr = _walk_1_twr
_walk_dmg1_1_twr = _walk_1_twr
_walk_dmg2_1_twr = _walk_1_twr
_mantle_6_2_twr = _walk_1_twr
// Tunnel Room
_walk_1_tun = _Walk_1_stone
_walk_back_1_tun = _Walk_1_stone
_Turn_Left_1_tun = _walk_1_stone
_Turn_Right_1_tun = _walk_1_stone
_sidestep_left_1_tun = _walk_1_stone
_sidestep_right_1_tun = _walk_1_stone
_run_1_tun = _walk_1_stone
_limp_back_1_tun = _walk_1_stone
_atk_f1_2_tun = _walk_1_stone
_atk_f4_2_tun = _walk_1_stone
_pfd_shoot_1_tun = _walk_1_stone
_enter_combat_1_tun = _walk_1_stone
_run_n_fall_1_tun = _walk_1_stone
_atk_f7_1_tun = _walk_1_stone
_atk_f9_1_tun = _walk_1_stone
_atk_m1_1_tun = _walk_1_stone
_atk_m2_1_tun = _walk_1_stone
_atk_m3_1_tun = _walk_1_stone
_atk_m7_1_tun = _walk_1_stone
_atk_m8_1_tun = _walk_1_stone
_atk_m9_1_tun = _walk_1_stone
_fire_1_tun = _walk_1_stone
_walk_dmg1_1_tun = _walk_1_stone
_walk_dmg2_1_tun = _walk_1_stone
_mantle_6_2_tun = _walk_1_stone
// Temple
_walk_1_tmp = _Walk_1_stone
_walk_back_1_tmp = _Walk_1_stone
_Turn_Left_1_tmp = _walk_1_stone
_Turn_Right_1_tmp = _walk_1_stone
_sidestep_left_1_tmp = _walk_1_stone
_sidestep_right_1_tmp = _walk_1_stone
_run_1_tmp = _walk_1_stone
_limp_back_1_tmp = _walk_1_stone
_atk_f1_2_tmp = _walk_1_stone
_atk_f4_2_tmp = _walk_1_stone
_pfd_shoot_1_tmp = _walk_1_stone
_enter_combat_1_tmp = _walk_1_stone
_run_n_fall_1_tmp = _walk_1_stone
_atk_f7_1_tmp = _walk_1_stone
_atk_f9_1_tmp = _walk_1_stone
_atk_m1_1_tmp = _walk_1_stone
_atk_m2_1_tmp = _walk_1_stone
_atk_m3_1_tmp = _walk_1_stone
_atk_m7_1_tmp = _walk_1_stone
_atk_m8_1_tmp = _walk_1_stone
_atk_m9_1_tmp = _walk_1_stone
_fire_1_tmp = _walk_1_stone
_walk_dmg1_1_tmp = _walk_1_stone
_walk_dmg2_1_tmp = _walk_1_stone
_mantle_6_2_tmp = _walk_1_stone
_Hard_Hits_dane = _Lex_Hits_Fido
_limp_back_1_hard = _walk_1_hard
_limp_back_hard_2 = _sidestep_left_1
_walk_back_1_hard = _walk_1_hard
_walk_back_2_hard = _walk_2_hard
_walk_dmg1_1_hard = _walk_1_hard
_walk_dmg2_1_hard = _walk_1_hard
_walk_dmg1_2_hard = _sidestep_left_1
_walk_dmg2_2_hard = _sidestep_left_1
_run_1_hard = _walk_1_hard
_run_2_hard = _walk_2_hard
_got_warhead_1_hard = _walk_2_hard
_Hard_Hits_Fido = _Lex_Hits_Fido
_mantle_6_2_hard = _walk_1_hard
_get_warhead_1 = _walk_1_dirt
_get_warhead_2 = _pry_celpan_1
_sidestep_left_1_plt = _walk_1_plt
_sidestep_right_1_plt = _walk_1_plt
_sidestep_left_1_btl = _walk_1_plt
_sidestep_right_1_btl = _walk_1_plt
_walk_1_btn = _down_ladder_1
_walk_back_1_btn = _down_ladder_1
_limp_back_1_btn = _down_ladder_1
_run_1_btn = _down_ladder_1
_turn_left_1_btn = _down_ladder_1
_turn_right_1_btn = _down_ladder_1
_sidestep_left_1_btn = _down_ladder_1
_sidestep_right_1_btn = _down_ladder_1
_atk_f1_2_btn = _down_ladder_1
_atk_f4_2_btn = _down_ladder_1
_pfd_shoot_1_btn = _down_ladder_1
_enter_combat_1_btn = _down_ladder_1
_run_n_fall_1_btn = _down_ladder_1
_atk_f7_1_btn = _down_ladder_1
_atk_f9_1_btn = _down_ladder_1
_atk_m1_1_btn = _down_ladder_1
_atk_m2_1_btn = _down_ladder_1
_atk_m3_1_btn = _down_ladder_1
_atk_m7_1_btn = _down_ladder_1
_atk_m8_1_btn = _down_ladder_1
_atk_m9_1_btn = _down_ladder_1
_fire_1_btn = _down_ladder_1
_walk_dmg1_1_btn = _down_ladder_1
_walk_dmg2_1_btn = _down_ladder_1
_mantle_6_2_btn = _down_ladder_1
_walk_1_btl = _walk_1_plt
_walk_back_1_btl = _walk_1_plt
_Turn_Left_1_btl = _walk_1_plt
_Turn_Right_1_btl = _walk_1_plt
_run_1_btl = _walk_1_plt
_limp_back_1_btl = _walk_1_plt
_walk_back_1_plt = _walk_1_plt
_Turn_Left_1_plt = _walk_1_plt
_Turn_Right_1_plt = _walk_1_plt
_run_1_plt = _walk_1_plt
_limp_back_1_plt = _walk_1_plt
_atk_f1_2_plt = _walk_1_plt
_atk_f1_2_btl = _walk_1_plt
_atk_f4_2_plt = _walk_1_plt
_atk_f4_2_btl = _walk_1_plt
_atk_f7_1_plt = _walk_1_plt
_atk_f9_1_plt = _walk_1_plt
_atk_m1_1_plt = _walk_1_plt
_atk_m2_1_plt = _walk_1_plt
_atk_m3_1_plt = _walk_1_plt
_atk_m7_1_plt = _walk_1_plt
_atk_m8_1_plt = _walk_1_plt
_atk_m9_1_plt = _walk_1_plt
_atk_f7_1_btl = _walk_1_plt
_atk_f9_1_btl = _walk_1_plt
_atk_m1_1_btl = _walk_1_plt
_atk_m2_1_btl = _walk_1_plt
_atk_m3_1_btl = _walk_1_plt
_atk_m7_1_btl = _walk_1_plt
_atk_m8_1_btl = _walk_1_plt
_atk_m9_1_btl = _walk_1_plt
_sidestep_right_2_btl = _walk_1_plt
_sidestep_left_2_btl = _walk_1_plt
_walk_dmg1_1_btl = _walk_1_plt
_walk_dmg2_1_btl = _walk_1_plt
_pfd_shoot_1_plt = _walk_1_plt
_pfd_shoot_1_btl = _walk_1_plt
_fire_1_plt = _walk_1_plt
_fire_1_btl = _walk_1_plt
_walk_dmg1_1_plt = _walk_1_plt
_walk_dmg2_1_plt = _walk_1_plt
_mantle_6_2_plt = _walk_1_plt
_mantle_6_2_btl = _walk_1_plt
// Tanks
_walk_1_tnk = _down_ladder_1
_walk_back_1_tnk = _down_ladder_1
_Turn_Left_1_tnk = _down_ladder_1
_Turn_Right_1_tnk = _down_ladder_1
_sidestep_left_1_tnk = _down_ladder_1
_sidestep_right_1_tnk = _down_ladder_1
_run_1_tnk = _down_ladder_1
_limp_back_1_tnk = _down_ladder_1
_atk_f1_2_tnk = _down_ladder_1
_atk_f4_2_tnk = _down_ladder_1
_pfd_shoot_1_tnk = _down_ladder_1
_enter_combat_1_tnk = _down_ladder_1
_run_n_fall_1_tnk = _down_ladder_1
_atk_f7_1_tnk = _down_ladder_1
_atk_f9_1_tnk = _down_ladder_1
_atk_m1_1_tnk = _down_ladder_1
_atk_m2_1_tnk = _down_ladder_1
_atk_m3_1_tnk = _down_ladder_1
_atk_m7_1_tnk = _down_ladder_1
_atk_m8_1_tnk = _down_ladder_1
_atk_m9_1_tnk = _down_ladder_1
_fire_1_tnk = _down_ladder_1
_walk_dmg1_1_tnk = _down_ladder_1
_walk_dmg2_1_tnk = _down_ladder_1
_mantle_6_2_tnk = _down_ladder_1
// TK2
_walk_1_tk2 = _down_ladder_1
_walk_back_1_tk2 = _down_ladder_1
_Turn_Left_1_tk2 = _down_ladder_1
_Turn_Right_1_tk2 = _down_ladder_1
_sidestep_left_1_tk2 = _down_ladder_1
_sidestep_right_1_tk2 = _down_ladder_1
_run_1_tk2 = _down_ladder_1
_limp_back_1_tk2 = _down_ladder_1
_atk_f1_2_tk2 = _down_ladder_1
_atk_f4_2_tk2 = _down_ladder_1
_pfd_shoot_1_tk2 = _down_ladder_1
_enter_combat_1_tk2 = _down_ladder_1
_run_n_fall_1_tk2 = _down_ladder_1
_atk_f7_1_tk2 = _down_ladder_1
_atk_f9_1_tk2 = _down_ladder_1
_atk_m1_1_tk2 = _down_ladder_1
_atk_m2_1_tk2 = _down_ladder_1
_atk_m3_1_tk2 = _down_ladder_1
_atk_m7_1_tk2 = _down_ladder_1
_atk_m8_1_tk2 = _down_ladder_1
_atk_m9_1_tk2 = _down_ladder_1
_fire_1_tk2 = _down_ladder_1
_walk_dmg1_1_tk2 = _down_ladder_1
_walk_dmg2_1_tk2 = _down_ladder_1
_mantle_6_2_tk2 = _down_ladder_1
// Digsite & Tomb Room
_walk_1_dgs = _walk_1_stone
_walk_1_tmb = _walk_1_stone
_walk_back_1_dgs = _walk_1_stone
_Turn_Left_1_dgs = _walk_1_stone
_Turn_Right_1_dgs = _walk_1_stone
_sidestep_left_1_tmb = _walk_1_stone
_sidestep_right_1_tmb = _walk_1_stone
_sidestep_left_1_dgs = _walk_1_stone
_sidestep_right_1_dgs = _walk_1_stone
_run_1_dgs = _walk_1_stone
_limp_back_1_dgs = _walk_1_stone
_walk_back_1_tmb = _walk_1_stone
_Turn_Left_1_tmb = _walk_1_stone
_Turn_Right_1_tmb = _walk_1_stone
_run_1_tmb = _walk_1_stone
_limp_back_1_tmb = _walk_1_stone
_atk_f1_2_tmb = _walk_1_stone
_atk_f1_2_dgs = _walk_1_stone
_atk_f4_2_tmb = _walk_1_stone
_atk_f4_2_dgs = _walk_1_stone
_pfd_shoot_1_tmb = _walk_1_stone
_pfd_shoot_1_dgs = _walk_1_stone
_enter_combat_1_tmb = _walk_1_stone
_enter_combat_1_dgs = _walk_1_stone
_run_n_fall_1_tmb = _walk_1_stone
_run_n_fall_1_dgs = _walk_1_stone
_atk_f7_1_tmb = _walk_1_stone
_atk_f9_1_tmb = _walk_1_stone
_atk_m1_1_tmb = _walk_1_stone
_atk_m2_1_tmb = _walk_1_stone
_atk_m3_1_tmb = _walk_1_stone
_atk_m7_1_tmb = _walk_1_stone
_atk_m8_1_tmb = _walk_1_stone
_atk_m9_1_tmb = _walk_1_stone
_atk_f7_1_dgs = _walk_1_stone
_atk_f9_1_dgs = _walk_1_stone
_atk_m1_1_dgs = _walk_1_stone
_atk_m2_1_dgs = _walk_1_stone
_atk_m3_1_dgs = _walk_1_stone
_atk_m7_1_dgs = _walk_1_stone
_atk_m8_1_dgs = _walk_1_stone
_atk_m9_1_dgs = _walk_1_stone
_fire_1_tmb = _walk_1_stone
_fire_1_dgs = _walk_1_stone
_sidestep_right_2_tmb = _walk_1_stone
_sidestep_left_2_tmb = _walk_1_stone
_walk_dmg1_1_tmb = _walk_1_stone
_walk_dmg2_1_tmb = _walk_1_stone
// ALC (digsite corridor)
_walk_1_alc = _walk_1_stone
_walk_back_1_alc = _walk_1_stone
_Turn_Left_1_alc = _walk_1_stone
_Turn_Right_1_alc = _walk_1_stone
_sidestep_left_1_alc = _walk_1_stone
_sidestep_right_1_alc = _walk_1_stone
_run_1_alc = _walk_1_stone
_limp_back_1_alc = _walk_1_stone
_atk_f1_2_alc = _walk_1_stone
_atk_f4_2_alc = _walk_1_stone
_pfd_shoot_1_alc = _walk_1_stone
_enter_combat_1_alc = _walk_1_stone
_run_n_fall_1_alc = _walk_1_stone
_atk_f7_1_alc = _walk_1_stone
_atk_f9_1_alc = _walk_1_stone
_atk_m1_1_alc = _walk_1_stone
_atk_m2_1_alc = _walk_1_stone
_atk_m3_1_alc = _walk_1_stone
_atk_m7_1_alc = _walk_1_stone
_atk_m8_1_alc = _walk_1_stone
_atk_m9_1_alc = _walk_1_stone
_fire_1_alc = _walk_1_stone
_walk_dmg1_1_alc = _walk_1_stone
_walk_dmg2_1_alc = _walk_1_stone
_mantle_6_2_alc = _walk_1_stone
_escher2_1 = _use_medic_1
// Lex ************************************************
_walk_1_lex = _walk_1
_Turn_Left_1 = _walk_1
_Turn_Right_1 = _walk_1
_run_1_lex = _walk_1
_run_2_lex = _walk_2_lex
_walk_back_1_lex = _walk_1
_walk_back_2_lex = _walk_2_lex
_walk_back_1_lb = _walk_1_lb
_mantle_6_2_lex = _walk_1_lex
_Lex_Hits_dane = _Lex_hits_fido
// others
_mantle_6_1 = _open_tomb3_1
_mantle_9_1 = _open_tomb3_1
_open_tomb1_1 = _walk_1_stone
_open_tomb3_2 = _walk_1_stone
_die_2 = _rtr_hit_catwalk
_climb_up_1 = _down_ladder_1
_run_n_fall_1 = _walk_1_lex
_run_n_fall_3 = _die_3
_climb_shuttle_1 = _down_ladder_1
_pfd_shoot_1_lex = _walk_1_lex
_pfd_shoot_2_lex = _sidestep_left_1
_limp_back_1_lex = _walk_1
_limp_back_2_lex = _sidestep_left_1
// Hand to hand combat - no cam
_Lex_Hits_Caynan = _Lex_Hits_Fido
_enter_combat_1 = _walk_1_lex
_atk_f1_1 = _atk_h4_1
_atk_f1_2 = _walk_1_lex
_atk_f2_2 = _atk_h4_1
_atk_f2_3 = _rtr_hit_catwalk
_atk_f3_1 = _atk_h4_1
_atk_f4_1 = _atk_h4_1
_atk_f4_2 = _walk_1_lex
_atk_f6_1 = _atk_h4_1
_atk_f7_1 = _walk_1_lex
_atk_f7_2 = _atk_h4_1
_atk_f9_1 = _walk_1_lex
_atk_f9_2 = _atk_h4_1
_atk_h6_1 = _atk_h4_1
_atk_h7_1 = _atk_h4_1
_atk_h8_1 = _atk_h4_1
_atk_h9_1 = _atk_h4_1
_atk_m1_1 = _walk_1_lex
_atk_m2_1 = _walk_1_lex
_atk_m3_1 = _walk_1_lex // quiet
_atk_m4_1 = _sidestep_left_1
_atk_m6_1 = _sidestep_left_1
_atk_m7_1 = _walk_1_lex
_atk_m8_1 = _walk_1_lex
_atk_m9_1 = _walk_1_lex
_fire_1 = _walk_1_lex
_choke_2_lex = _walk_1_lex // knee hits
_choke_3_lex = _rtr_hit_catwalk // body hits
_enter_iris2_1 = _down_ladder_1
_off_ladder_1 = _walk_1_lex
_on_ladder_1 = _down_ladder_1
_out_of_bed_2_lex = _walk_1_lex
_pry_door_fail_1 = _pry_door_1
_pry_ready_1 = _walk_1_lex
_sidestep_right_1 = _sidestep_left_1
_sidestep_right_2 = _walk_1_lex
_sidestep_left_2 = _walk_1_lex
_walk_dmg1_1_lex = _walk_1_lex
_walk_dmg2_1_lex = _walk_1_lex
_walk_dmg2_2_lex = _sidestep_left_1
_super_rec_tl_2 = _die_3
_super_rec_tr_2 = _die_3
_wake_up_3 = _sidestep_left_1
_fall_backward_1 = _rtr_hit_catwalk
_fall_forward_2 = _rtr_hit_catwalk
_knocked_forward_1 = _die_3
_land_hard_1 = _rtr_hit_catwalk
_land_hard_2 = _recoil_mr_1
_land_medium_1 = _rtr_hit_catwalk
_land_soft_1 = _walk_1_lex
_zap_lex = _blk_zapguy
_throw1 = _atk_h4_1
_tnk_scream = _Lex_scream_3
// LEXMIR
_Lexmir_Hits_dane = _Lex_Hits_fido
_Turn_Left_1_lexmir = _walk_1_lexmir
_Turn_Right_1_lexmir = _walk_1_lexmir
_run_1_lexmir = _walk_1_lexmir
_run_2_lexmir = _walk_2_lex
_walk_back_1_lexmir = _walk_1_lexmir
_walk_back_2_lexmir = _walk_2_lex
_mantle_6_2_lexmir = _walk_1_lexmir
_limp_back_1_lexmir = _walk_1_lexmir
_limp_back_2_lexmir = _walk_1_lexmir
// Hand to hand combat - no cam
_lexmir_Hits = _Lex_Hits_Fido
_enter_combat_1_lexmir = _walk_1_lexmir
_atk_f1_2_lexmir = _walk_1_lexmir
_atk_f4_2_lexmir = _walk_1_lexmir
_atk_f7_1_lexmir = _walk_1_lexmir
_atk_f9_1_lexmir = _walk_1_lexmir
_atk_m1_1_lexmir = _walk_1_lexmir
_atk_m2_1_lexmir = _walk_1_lexmir
_atk_m3_1_lexmir = _walk_1_lexmir // quiet
_atk_m4_1_lexmir = _sidestep_left_1
_atk_m6_1_lexmir = _sidestep_left_1
_atk_m7_1_lexmir = _walk_1_lexmir
_atk_m8_1_lexmir = _walk_1_lexmir
_atk_m9_1_lexmir = _walk_1_lexmir
_fire_1_lexmir = _walk_1_lexmir
_choke_2_lexmir = _walk_1_lex // knee hits
_enter_iris2_1_lexmir = _walk_1_lexmir
_off_ladder_1_lexmir = _walk_1_lexmir
_on_ladder_1_lexmir = _walk_1_lexmir
_get_warhead_1_lexmir = _walk_1_lexmir
_get_warhead_2_lexmir = _pry_celpan_1
_got_warhead_1_lexmir = _walk_2_lex
_sidestep_right_1_lexmir = _walk_1_lexmir
_sidestep_right_2_lexmir = _walk_1_lexmir
_sidestep_left_2_lexmir = _walk_1_lexmir
_walk_dmg1_1_lexmir = _walk_1_lexmir
_walk_dmg2_1_lexmir = _walk_1_lexmir
_walk_dmg2_2_lexmir = _walk_1_lexmir
_land_hard_2_lexmir = _walk_1_lexmir
_land_medium_1_lexmir = _rtr_hit_catwalk
_land_soft_1_lexmir = _walk_1_lexmir
_zap_lexmir = _blk_zapguy
// drogg
_Lex_Hits_Drogg = _lex_hits_caynan
_Drogg_Hits_Lex = _Caynan_Hits_Lex
_Hard_Hits_Drogg = _Lex_Hits_Drogg
_Drogg_Hits_Hard = _Drogg_Hits_Lex
_Drogg_Hits_LexMir = _Drogg_Hits_Lex
_spec_atk_1_1_drogg = _whoosh1
_spec_atk_2_1_drogg = _whoosh1
_spec_atk_3_1_drogg = _whoosh1
_walk_1_drogg = _walk_1_hard
_run_1_drogg = _run_1_hard
_Die_1_Drogg = _drogg_recoil
_recoil_bl_1_drogg = _drogg_recoil
_recoil_br_1_drogg = _drogg_recoil
_recoil_ml_1_drogg = _drogg_recoil
_recoil_mr_1_drogg = _drogg_recoil
_recoil_tl_1_drogg = _drogg_recoil
_recoil_tr_1_drogg = _drogg_recoil
_super_rec_bl_1_drogg = _drogg_recoil
_super_rec_br_1_drogg = _drogg_recoil
_super_rec_ml_1_drogg = _drogg_recoil
_super_rec_mr_1_drogg = _drogg_recoil
_super_rec_tl_1_drogg = _drogg_recoil
_super_rec_tr_1_drogg = _drogg_recoil
// Droggmir
_Die_1_Droggmir = _Die_1_Drogg
_Lex_Hits_Droggmir = _lex_hits_caynan
_Droggmir_Hits_Lex = _Caynan_Hits_Lex
_Hard_Hits_Droggmir = _Lex_Hits_Drogg
_Droggmir_Hits_Hard = _Drogg_Hits_Lex
_Droggmir_Hits_LexMir = _Drogg_Hits_Lex
_spec_atk_1_1_droggmir = _whoosh1
_spec_atk_2_1_droggmir = _whoosh1
_spec_atk_3_1_droggmir = _whoosh1
_walk_1_droggmir = _walk_1_lexmir
_run_1_droggmir = _walk_1_lexmir
_recoil_bl_1_droggmir = _drogg_recoil
_recoil_br_1_droggmir = _drogg_recoil
_recoil_ml_1_droggmir = _drogg_recoil
_recoil_mr_1_droggmir = _drogg_recoil
_recoil_tl_1_droggmir = _drogg_recoil
_recoil_tr_1_droggmir = _drogg_recoil
_super_rec_bl_1_droggmir = _drogg_recoil
_super_rec_br_1_droggmir = _drogg_recoil
_super_rec_ml_1_droggmir = _drogg_recoil
_super_rec_mr_1_droggmir = _drogg_recoil
_super_rec_tl_1_droggmir = _drogg_recoil
_super_rec_tr_1_droggmir = _drogg_recoil
// Elite
_Lex_Hits_Elite = _lex_hits_caynan
_Elite_Hits_Lex = _log
_die_1_elite = _die_1_drogg
// Guards
_Lex_Hits_Guard = _Lex_Hits_Caynan
_Lexmir_Hits_Guard = _Lex_Hits_Caynan
_Guard_Hits_Lex = _Lex_Hits_Guard
_Guard_Hits_Lexmir = _Lex_Hits_Guard
_Hard_Hits_Guard = _Lex_Hits_Guard
_Guard_Hits_Hard = _Lex_Hits_Guard
// Marines
_Lex_Hits_Marine = _Lex_Hits_Caynan
_Lexmir_Hits_Marine = _Lex_Hits_Caynan
_Marine_Hits_Lex = _Lex_Hits_Marine
_Marine_Hits_Lexmir = _Lex_Hits_Marine
_Hard_Hits_Marine = _Lex_Hits_Marine
_Marine_Hits_Hard = _Lex_Hits_Marine
// bleeding ambients
_hal3_bleed_elh1 = _hal_ambient
_hal1_bleed_grd3 = _hal_ambient
_grd3_bleed_hal1 = _grd_ambient
_grd4_bleed_blk5 = _grd_ambient
_twr_bleed_elt = _twr_ambient
// blocks
_block = _metal_clank_1
_block_lex_elite = _log
// hits
_metal_hits_glass = _metal_clank_2
_metal_hits_metal = _metal_clank_1
//temp
_metal_hits_stone = _metal_clank_1
_towerbot_hit = _nursebot_hit
_conbot_hit = _nursebot_hit
// Firing
_shiplas_fire = _blaster_fire
_missile_fire = _doorhit
_bike_lift_off_6 = _explosion7
_tnfabolt_fire = _handgun_fire
_boltpfd_fire = _handgun_fire
// ambients
_elt_ambient = _twr_ambient
_elh_ambient = _hal_ambient
_elc_ambient = _hlc_ambient
_elv_ambient = _hfr_ambient
_tk2_ambient = _rtr_ambient
_pad_ambient = _wind2
_arl_ambient = _air_ambient
_bch_ambient = _wind4
_alc_ambient = _air_ambient
_plt_ambient = _wind3
_ce1_ambient = _blk_ambient
_ce2_ambient = _blk_ambient
_ce3_ambient = _blk_ambient
_ce4_ambient = _blk_ambient
_btn_ambient = _bch_ambient
//_rtrw_ambient = _bch_ambient
// Speech
_mecho_vox_taunt2A = _mecho_vox_taunt1A
_mecho_vox_taunt3A = _mecho_vox_taunt1A
_GrdCon_Vox_Taunt2 = _GrdCon_Vox_Hello1
_Temple_Vox_ATemple2 = _Temple_Vox_BTemple8A
_Marine3_Vox_Recoil2 = _Marine2_Vox_Recoil2
_Marine5_Vox_Recoil2 = _Marine4_Vox_Recoil1
}